If you’ve not kept up with the live content sector in recent times, it has been a particularly demanding arena. It poses a significant level of risk and reward where creators can either achieve considerable success (such as Helldivers 2) or encounter difficulties and flop (similar to the recently launched Concord). For every victorious game, there are numerous others that perform adequately and even more that fall short. Venturing into this realm once is already risky, but to return following an unsuccessful endeavor? It signifies either valor or financial self-inflicted pain.
This is the circumstance in which Sharkmob, a game studio established by industry experts from The Division and Hitman series, currently finds itself in. Some time back, they put out Vampire the Masquerade: Bloodhunt, a distinct battle royale game featuring vampire abilities and vertical gameplay. However, it was halted after just slightly over a year. Now, they are back with Exoborne, a futuristic extraction shooter that retains certain aspects from Bloodhunt while introducing fresh concepts and an intense weather element.
During Gamescom this year, I had the chance to observe a recorded gameplay demonstration of Exoborne alongside other media representatives. The game appeared immersive, fulfilling the expectations of a solid extraction shooter. The weather mechanics introduce a fluid aspect to the gameplay, offering strategic movement opportunities and testing players who favor a more static gameplay approach. Despite its encouraging outlook, the memory of Bloodhunt still haunts. That’s why I inquired with Sharkmob’s CMCO and narrative overseer, Martin Hultberg, regarding the insights gained from their initial endeavor.
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